There is an old folk saying about diamonds; that diamonds never break.

While the truth about regular diamonds remains to be seen, there is a clear, objective truth for a Black Diamond.

Black Diamonds do not ever break.





Current Application Status

[Balmung Application Status] Closed
[All Worlds Application Status] Closed
[NEXT "ALL WORLDS & DATA CENTERS" OPEN APPLICATION PERIOD] August 1st-August 8th


OOC FC RULES

RULE 1:

age restricted

We are a 21+ FC. Due to the mature, dark themes explored in our plotlines (including violence, crime, and moral extremities), all members must be adults. No exceptions.

RULE 2:

respect is automatic

Respect is not something you earn here. Just give it automatically. We are a community of adults and I expect everyone to act like it. Many balance work, study, and life outside the game. Drama, harassment, or instigating conflict will not be tolerated and will follow a three strike system.

RULE 3:

NOT GETTING ALONG AND STILL BEING PROFESSIONAL IS DOABLE

It is human nature not to get along with every single person you meet. We are very biased creatures and that is alright. I expect that you are able to keep your biases to yourself and that you are able to be amicable and reasonable in shared spaces. Aggression is not tolerated. You should be able to communicate respectfully.

RULE 4:

COMMUNICATION IS MANDATORY

If you are uncomfortable with a plotline, thread, or another member’s behavior, speak up. Bring concerns to leadership--which is me, Moa--so that I can address it. You will be heard here. Everything will be considered fairly.

RULE 5:

mun =/= muse

Characters may embody rude behavior, cruelty, violence, or madness, but players do not. If you cannot separate IC conflict from OOC interactions, this is not the place for you and you should find somewhere else to call home. We value healthy boundaries between fiction and reality.

RULE 6:

CHARACTER’S WORDS ARE NOT MUN’S WORDS

Yes, this has to be a separate rule. This has proven itself enough to require a separate rule. If a character says something IN CHARACTER, that is not a reflection of the OUT OF CHARACTER WRITER. If you feel personally bothered by something that an IC RP-Tag character has said to yours, then talk to the mun RESPECTFULLY about it.

RULE 7:

CLARIFY TONE OOCLY; NEVER ASSUME

If you are uncomfortable with some type of tone that is being portrayed in text, ask the out of character writer to clarify what tone is being portrayed. Tone over text is not easy to read, and that is why tone tags exist for when people are chatting oocly. It is not proper etiquette to use tone tags during roleplay, so please ask about tone in /tells or DMs before assuming. You can’t ever know what is going on in another person’s head.

RULE 8:

RP IS A HOBBY, NOT A JOB

RP should be fun, not an obligation. If you need time away, feel overwhelmed, or require adjustments, communicate with me, Moa, directly. Real life always comes first--this is not a job. You can have time away for any reason whatsoever. Just talk to me about it and I will find whatever accommodations I can give you, whether that be a hiatus or just some time to yourself, whatever you need. I take time away when I need it, too.

RULE 9:

RP ETIQUETTE

Honestly, it's self-explanatory. If you don't know by now, you'll learn fast enough.This is a no-tolerance rule...On the flip side, however, if you are new to RP and genuinely do not know the rules of etiquette, I will list a few of the extensive, always-changing list below:

RP Etiquette shortlist

  • no godmodding, metagaming, or forcing outcomes without consent. (Communication is key.)

  • do not inject yourself into an rp without asking. Always obtain consent from all parties before you join an on-going thread.

  • always ask if people are available to write before you throw a starter at them. If they do not have the RP tag on, they are most likely ooc. If they do have the rp tag on, send them an ooc tell and ask them if you're able to approach icly.

  • if they are in a venue/public space with the rp tag on, you can just walk up to them most of the time. Read their adventurer's plate description to confirm. The only time you should ask first is if people are questing/grinding or afking at a house (or other similar situations), or if they have no profile description in-game.

IC MAFIA RULES

RULE 1:

family code

The Code/Omerta is sacred. It binds every member, from the lowest initiate to the il Padrino at the very top. Everyone must subscribe to the code, no matter the rank. (Characters will be actively extended to obey the Code/Omerta)

RULE 2:

loyalty

Diamante Nero expects your loyalty for the rest of your days. It provides you with all the materials you need to prosper and attain your goals. The family expects you to do the same for it.For characters that wish to retire, who they are dies with the family. They must drink a fantasia to assume a new race and gender, and they must assume a new identity. Their old identity is buried, and they live a new life. They are still paid royalties for their service--while it is not as extravagant as their prior wage, it is still something to support living expenses.

RULE 3:

priorities

Diamante Nero is expected to be your number one priority. While you are welcome to have secondary and tertiary onward priorities, such as prior groups and callings, you are expected to place the Mafia as your priority moving forward. You are provided with the tools you need to succeed in your personal goals, but do not forget who gave you the tools to do so.

RULE 4:

OMERTÀ

Silence is our greatest weapon. The Family’s name, dealings, intel, and bloodlines are never spoken beyond our circle. Those who break silence break faith. Never jeopardize the Family. Never disclose Family secrets, locations, or ranks. Protect the Family with your life. Behave modestly. Do not draw unnecessary attention to yourself.

RULE 5:

respect

Respect is not earned. Respect is automatically given. Respect flows upward without question and downward in excess. While responsibilities differ by rank, it does not change the fact that all Family members are simply just people. Respect your Family. If you do not, you can expect to get as good as you get.

RULE 6:

family over self

The Family’s needs come before your own. Greed, vendetta, or lust must never imperil the whole. Your quarrels stay within the Family. Your joys are shared with the Family. You are well taken care of, so it is only natural to expect that you will place the Family first.

RULE 7:

disputes

Do not publicize any Family feuds. Quarrels are settled quietly within the Family; whether by talking with words for the academics or with blades for the warriors. It is always handled behind closed doors.

RULE 8:

authority & approval

You are never to act without prior superior approval. Hits, turf disputes, clan disputes, large deals, and other reputation-affecting decisions require the blessing of a Capo, Braccio Destro, or the il Padrino.

RULE 9:

do no harm

Blood is not spilled without cause. Nero enforces order, not chaos. Those who prey on women, children, or the defenseless dishonor themselves and invite retribution. Violence is a tool, not a sport; wield it with precision, not hunger. Protect those who cannot protect themselves; prevent those mad with power from bringing unjust harm to others. Protect the peace.

RULE 10:

romance

Romantic entanglements with law enforcement agents, rivals, or those connected to competing families are strictly prohibited. You are not to touch another Family member’s spouse. You may attempt to find romance within the Family, but please move with all caution and logic. Do not place the Family in the path of danger by acting with stupidity.

RULE 11:

tattoos

You will be requested to get a tattoo. As your recruiter mentioned, you are welcome to choose the style, design, location, size, and method of color. There are no uniform tattoos. The tattoos are within your full control and agency, but you MUST get one using the ink the Family provides. No other ink will be accepted, and the tattoo, with the Family provided ink, is mandatory.Should, for any reason, your tattoo should fade or be disrupted in some capacity, you will be required to get a new one with ink provided by the Family.

RULE 12:

an oath evermore

Death does not free you from your vows. Even in the dirt, the Code binds you. Betrayal is not forgotten and never forgiven, not even in death.

op
player
characters

Diamante Nero is an expansive, long-standing, powerful, high-profile organization with ties across two nations. As such, some PCs are extremely strong. This is by design.To protect both powerful combatant characters and non-combatants, the following rules apply to every character, especially and including overpowered PCs:

RULE 1: dice is law

All combat will subscribe to utilizing dice rolls for any interactions where there is tension that could potentially lead to combat of any kind. The results of the dice are law and cannot be changed or negotiated. Do not guilt trip the other party for a reroll.Diamante Nero subscribes to standard Grindstone Rules.Standard rules:
♢ attack vs. dodge,
♢ first to 3 (spar),
♢ or 5–6 (extended combat).
Three would be a healthy spar, 5 or 6 (or more) would be a true limit-testing combat match.Obviously, if both parties completely consent to a narrative fight or a narrative ending, please do what you desire.There must be complete consent from both sides to decide an outcome that is against Grindstone rules.

RULE 2: TAKE THE RNG AS IT COMES

OP characters may somehow be overpowered or outsmarted through Grindstone ruleset. If they are and do happen to lose their match, take the loss as it comes and do not guilt trip nor complain.I am NOT stating to let your OP PC to be walked over.I AM stating to let other people have their wins if they manage to get them.The Dice RNG does not discriminate. Everyone is on the chopping block.

RULE 3: DON’T FLAUNT OR OVERSHARE POWER

It is perfectly acceptable to say "I have an overpowered character! Are you comfortable with me sharing more? I really want to talk about my character." And then proceeding to do so if you have been given consent.It is NOT acceptable to say "My character is xxx and yyy and they're super strong because of zzz and here's all the reasons why in this essay I will now write!"Anyone caught bragging about PC power level without express consent to share information will receive a strike.Some people just don't want to hear it. That's perfectly acceptable and fine. If they don't want to hear it, then you shouldn't be sharing it with them.There are other people that would be absolutely overjoyed to listen to and discuss an OP character, and these are the people you will want to approach. (These are the people you're also more likely to get interactions with too!)

RULE 4: THE GUILDMASTER (IL PADRINO) IS A FAILSAFE

For those of you with OP characters (not just strong characters), you will have met the current Guildmaster in some capacity. The guildmaster is set up in such a way to assure that the overpowered PCs have a check. That they have someone that can make them fall in line.While this guild promotes and encourages muns that are mature and reasonable about OP characters, there will not always be a time where the filtering is 100% accurate. There may be some people that slip through the cracks, and these people may be the type to go on rampages 'just because.'The Guildmaster will eradicate the rampaging individual and bring back the dead / heal the damaged to normal functioning capacity.Of course, these are all hypothetical situations, but there must be hypothetical solutions in place for hypothetical situations. Just in case.

FINAL NOTE ON OP CHARACTERS

Overpowered PCs are welcome. You may write them freely, provided you follow these regulations.It is absolutely and utterly asinine to assume that a long-standing mafia that has existed from Belah'dian times would not have an OP combat force. Diamante Nero would have been trampled by now if it did not have very powerful defenders.Because of that, and the lore that encompasses this mafia, we encourage overpowered PCs to participate here.This guild is structured in such a way that it is not out of the norm for an overpowered PC to be present, but they are not the focal point--we allow them in because it is unreasonable to assume they aren’t here. We have rules to make it comfortable for everyone involved.The rules must always be followed for all overpowered PCs, including the Guildmaster.These rules exist to protect both the strong and the vulnerable, ensuring every member--combatant or not--can enjoy RP safely. Both ICly and OOCly.

Divisions

&

WORK

(OOC Note: Everything from this point on is meant to be read ICly by the characters during their recruitment phase, when they are given a miniature journal with this information. Any OOC clarification will be signified with brackets or parentheses!)

Divisions And The Nature of Work

Your recruiter passed you two miniature leather-bound journals; and they both seem quite new. The scent of fresh leather and freshly milled parchment reaches you first. It almost feels like what is inside is going to be freshly written, but considering the strange sentence structure and language used, this seems to be a message that is quite old. Perhaps before your time, even.

             "You stand now within the shadow of the Black Diamond of Ul'dah. What you see here is no simple organization nor passing company of mercenaries. Diamante Nero is a Family. Our roots stretch back to ancient Belah’dia, through fire and famine, through betrayal and war. We have endured what kingdoms could not, and we endure still.             Consider this closely: the Family gives what few in this world can--purpose, coin, and protection. But none of it comes freely.             Each hand here must labor, each soul must bleed, each voice must swear loyalty. In return, you will be fed when others starve, clothed when others freeze, shielded when others are cut down. You will prosper, so long as you remember your place within our covenant and our convictions that we embody.             Never mistake cruelty for strength. Never mistake mercy for weakness. Always protect those who are unable to protect themselves. Give prosperity to the commonfolk. Usher in and maintain peace. Do not let the history of thousands of lives lost repeat itself. No matter the cost.             -- il Padrino"

The Family’s Expectations

As you flip to the next page, you find more writing awaits you. It seems to be another statement on expectations of work.

             “Time is yours to command. The Family does not chain you to the hourglass. So long as your tasks are completed by the dates promised, do work the hours that suit you most well. You are paid on salary. At the end of every moon, your payment will be delivered by the members of Affari. Some Divisions command higher wages than others, for not all work is equal. Yet no hand in Diamante Nero is ever treated unjustly: each is rewarded handsomely and fairly for their burden, for their craft, for their loyalty.             Proceed to the next page for further information on our divisions and work.”

((Characters are free to form their own working hours. They work whenever they like to, be it how long or how little. As long as they deliver their work or finish their mission on time, they are paid luxuriously for it even if they only worked 15 total hours for the month.))

Divisions And Work

You do as requested, and flip to the next page. There is an overview of Divisions that greet you first, and then it seems to go into detail following the list.

Guerra | "Warfare & Elimination"
Medicinia | "Medicine & Elixirs"
Ricerca | "Research & Development"
Infiltrazione | "Infiltration & Espionage"
Affari | "Business & Accounting"
Intelligenza | "Intelligence & Surveillance"
Ingegneria | "Engineering & Mechanics"

GUERRA: WARFARE & ELIMINATION

             You are the strong arm of the Family.             Your duties may see you escorting a caravan through bandit-haunted sands, guarding a merchant-lord at a masquerade, or reclaiming what thieves dared take from us. At times, you are the fist at a debtor’s door, the shadow watching a dignitary’s steps, or the wall that shields the innocent when the streets turn bloody.             You are paid handsomely for your muscle, but make no mistake--your purpose is not mere brutality.             You are the proof that our Family’s coin carries safety with it, and that even in crime, there can be honor.

((There are a lot of combat-oriented jobs here; both for protection and aggression, or even just transporting goods and/or people safely from destination A to destination B. A very flexible and customizable division, but mostly combat based!For DM’d missions, you will be taking the field in some fashion. Rarely will you be remaining within the Guildhall.))

MEDICINIA: MEDICINE & ALCHEMY

             You are the lifeblood of the Family.             In the light, you mend wounds and cure fevers, offering succor at prices that commonfolk can bear--though the rich will find their purses bled dry. In the shadows, your craft takes darker form: tinctures to sharpen the body, draughts to still it, poisons to silence it. Whether you stir a pot in a quiet Ul’dahn shop or distill toxins in a hidden cellar, your hands decide whether one lives or dies.             You will meet deadlines without fail. To delay a cure is to invite a funeral. To delay a poison is to let an enemy draw breath longer than they should.

((While there is medical research to conduct, some of you will be operating in the field for your missions! Some of you will be combat medics, and others will be stationed in areas of interest. There are a ton of different branching paths to take, whether you're doing medical research or medical work, you're still delivering something somewhere for someone all the same. Deadlines!For DM’d missions, you will likely be deployed somewhere or be responding to something.))

RICERCA: RESEARCH & DEVELOPMENT

You are the mind of the Family.Your research may be arcane, alchemical, or mechanical--so long as it serves a purpose. You are afforded freedom in your studies, but freedom comes with duty: reports, drafted monthly, submitted in full. The Family funds your curiosities, and in return, your discoveries belong first to us. You may also be tasked to invent products for the Family's gain, with a deadline placed upon delivery.Sometimes you are dispatched outward--to test machinery, to gather information, to advise on aetherial anomalies, to untangle mysteries in foreign tomes, to devise solutions where none exist. Other times, you work in solitude, weaving invention from quiet hours. Whatever your path, remember: knowledge ungiven to the Family is knowledge wasted.

((This division also has plenty of paths to follow! You can stay stationed at headquarters in Ul'dah or Sharlayan and work on projects on home turf, or you can be transferred outwards to a station or a post. It doesn't matter where you are, just that you are submitting your research reports on time and developing what is asked of you. For all assignments, you can make your own working hours as long as deadlines are being met. For stationed positions, you can request area reassignment for any reason, and you'll be reassigned elsewhere if there is availability.For DM’d missions, you will most likely be deployed somewhere, responding to something. These are usually research/informating-gathering based missions, you solve problems whether that problem is mathematical or political. Usually combatless. If your Ricerca is capable of combat and you desire it, just let me know! Otherwise, this is usually all RP.))

INFILTRAZIONE: INFILTRATION & ESPIONAGE

You are the silence between heartbeats.Espionage, infiltration, removal: these are your arts. You decide the contracts you take, but with them comes responsibility. Every “hit” is more than a blade--research the mark, know their habits, anticipate their steps. Strike cleanly, vanish utterly.Sometimes you steal back what was taken, sometimes you disappear what should not exist. Always, you move unseen. The Guerra fight loudly, the Affari speak openly--but you? Your triumph is measured by what no one remembers.

((Essentially the hitman squad. These are typically spymasters and assassins that work on more sensitive combat-oriented cases like assassination. They also gather information in sensitive areas, bringing it back for the Intelligence division. For all Infiltrazione members, you may request case reassignment after your research has been conducted and you deem yourself unfit to pursue the hit for any reason.For DM’d missions, you will usually be performing some type of hit, recovery, or response. Most usually combat related, and sometimes as loud as Guerra combat missions.))

AFFARI: BUSINESS & ACCOUNTING

You are the lifeline of the Family’s wealth.Merchants, accountants, courtesans, appraisers, deal-brokers--your tongues and ledgers carry as much power as a soldier’s steel. You will barter for reagents, track debts, secure supplies, and ensure every other Division has what they need to ply their trade. You are the beating heart of this organization, pumping blood through the body of the Family.Think of yourselves as the veins that connects every ilm of the Family. Without your contracts, the Medicina cannot brew, the Guerra cannot march, and the Ricerca cannot build. Your smile is your weapon, your wit your armor, your ledger your battlefield. Be ambitious. Be greedy. Never yield. Never settle.

((The negotiators and ledger-managers! You'll be handling all political intrigue cases whether that's financial, legal, or turf related! These characters are typically go-getters and excellent at finding something from nothing. Note: these are not courtesans. We do not encourage a 'courtesan' type working role in the mafia.For DM’d missions, these will likely be non-combat political intrigue/information discovery based missions. If your Affari is capable of combat and you desire it, just let me know! Otherwise, this is usually all RP.))

INTELLIGENZA: INTELLIGENCE & SURVEILLANCE

You are the ears and eyes of the Family.A barmaid with a sweet laugh, a knight drilling recruits, a mercantile chef with disarming food--all masks for the same truth: your task is to listen. To draw out secrets with charm, subtlety, and patience.Every scrap of gossip, every idle confession, every drunken whisper can serve the Family.You will report it, rank it, and sell it when needed. Know the worth of a secret: sometimes the telling is worth a fortune, sometimes the silence even more. In this Division, your greatest skill is not simply gathering truth, but knowing how much of it to spend.

((The people that gather and log all types of information! Information is a more expensive currency than any coin, and can be used to make or break a nation with just the right whisper. Diamante Nero prides itself on it's intelligence department as a pacifist organization, so these characters are all typically very on top of their game. Note: these are not courtesans. We do not encourage a 'courtesan' type working role in the mafia.For DM’d missions, these will likely be non-combat political intrigue/information discovery based missions. If your Intelligenza is capable of combat and you desire it, just let me know! Otherwise, this is usually all RP.))

INGEGNERIA: ENGINEERING & MECHANICS

You are the Family's producers and providers.Where Ricerca dreams, you build. Where Guerra fights, you arm them. Where Affari supplies, you transform goods into weapons, traps, or machines.
Your tasks may see you reforging blades and armor, devising magitek engines in hidden workshops, constructing vaults and carriages that cannot be broken, or designing tools whose use is best left unspoken. Some days, you mend airships or prosthetics; others, you craft firearms, clockworks, or the subtle devices of sabotage.
Deadlines are sacred. A machine unfinished when called upon is no better than scrap. Your forges and workshops are unseen, but your creations echo loudly through the Family’s victories. Each rivet struck, each gear turned, each secret weapon forged is another promise kept: that Diamante Nero will always be prepared.

((You build stuff! Anything and everything, from personal projects to things that are requested of you. This could be airships, cannons, weapons, armor, quality of life trinkets to sell on the market, items for the charity drive, etc. You take the blueprints Ricerca gives you, see if it's feasible, and make magic happen.For DM’d missions, you will typically be deployed somewhere responding to something--whether that is a crisis or just a simple wall preventing progress depends on the character and the storylines. They can contain combat and can be devoid of combat, it also all depends on the character.))

The Final Page

"The Family asks not for endless toil, but for diligence, conviction, and loyalty. Whatever Division you serve, your labor is more than mere work. It is the oath that binds you to Diamante Nero, the covenant that ensures the Family’s name will endure through blood, shadow, and time.It is how we realize our convictions. To feed the hungry. To grant succor to the ill. To comfort the pained. To clothe the barren. To educate the unlearned. To assist the needy. To protect the weak. To save the lives that need saving. To honor those we have lost. To protect the paltry happiness that innocent people find in the little moments of their everyday lives.To have a positive impact on even just one life.To save even just one life.For even just one singular life saved, we will walk to the ends of the star. For just one life saved, we will sacrifice anything. To save just one life, we will do anything. No matter what it is. No matter the cost. No matter what must be sacrificed. We will always do our utmost to save even just one life.For the greater good.-- il Padrino"

HIERARCHY OVERVIEW

This will dictate the Hierarchy system.

This hierarchy exists for all Divisions within Diamante Nero.

il Padrino

“The Godfather”

This is the "don" or "oyabun" of our organization. Also known as a mob boss, kingpin, or crime lord. This is the individual that has complete, absolute authority over the organization and its movements. They are the one making the final calls, big decisions, and hard choices.Can be referred to with any of their titles. Here are some examples using my name: "il Padrino," "Don Moa," "Father," "Lord Moa," or any other type of title befitting the station of the il Padrino.Can sometimes be found by the lower ranks. Can sometimes be found by the upper ranks. Will typically find the people they want to speak to.

People per this rank: Just one.Public Knowledge: Known in weighty title only; the identity of the il Padrino is a well-kept secret.

People per this rank: One Capo per Division.Public Knowledge: The actual title is known as ‘Captain,’ but the identities are typically well-kept secrets. Sometimes an identity can get leaked, but typically all of the Capo are either very secretive, or simply parade around as a standard Soldato of Diamante Nero.

Capo Di Divisione

“Captain of Division”

Each Capo oversees one of the Family’s divisions, managing that divisions finances, final-say recruitment, and long-term success. They ensure their crews function smoothly and that their people contribute to the Family’s stability. Capos are highly respected, often powerful or deeply specialized individuals who have earned the right to flaunt their station if necessary.Each Capo perfectly suits the division they run. They are pinnacles, shining role models for all those below them. The Capo's appearance rates come down to personality itself. Some are busy, social bees. Others are reclusive lab rats. It really depends on personality.

Sottopadrino

“Under The Godfather”

The Sottopadrino are wildcards, rankless in the traditional sense. They belong to no single division, but instead serve as personal extensions of the Padrino’s will. Often highly skilled and sometimes dangerous individuals, they are regarded as valuable assets--tools to be wielded carefully, respected for their talent but never mistaken for being untethered. They are controlled. Regulated.The Sottopadrino are thought of, by the lower ranks, as the "Kingsguard" or the handlers of the il Padrino. They are the direct force beneath the il Padrino, after all.The Sottopadrino, much like the Capo, appear as often as their personalities allow them to. Some are social butterflies, others cannot be bothered.

People per this rank: Unknown.Public Knowledge: This rank is nonexistent to the public.

People per this rank: Two per Division.Public Knowledge: This rank is nonexistent to the public.

Braccio Destro

“Right Hand”

Serving beneath the Capos are the Braccio Destro, the Right Hands of each division. These lieutenants act as second-in-command, managing the day-to-day affairs while their Capo handles broader strategy and resources.Divisions may have several Braccio Destro, and each one may have a particular niche or speciality. They will have something separate that they each excel in.The Destro will operate jointly to manage their division, under the guidance of their Capo and peer reviewed by their fellow Destro (if any).

Sotto la Mano

“Under The Hand”

Answering to the Right Hands are the Sotto la Mano. They form the connective tissue of the Family, handling inter-division requests for information, resources, or removals.Sotto la Mano are often sociable, well-connected, and versatile, knowing where to go and who to call upon. While placed in divisions where their talents shine best, they frequently find themselves bridging the needs of multiple branches at once.They are typically platoon leaders, comprised of 5-7 Soldato, and typically operate well under group settings and assist in passing down work and assignments by working together with the Braccio Destro and the Capo to find ‘perfect fits.’It is safe to say that for daily operations, the Sotto la Mano are the most important rank.

People per this rank: Three per Division.Public Knowledge: This rank is nonexistent to the public, and can be mistaken for the ‘Captain’ role, or will typically be viewed as an ‘Officer’ of some kind. Usually never completely accurate.Do Sotto la Mano know about the darker, founding themes?: No. They do not. And they usually will never find out.

People per this rank: Unlimited per Division.Public Knowledge: This rank is public knowledge, as most people will masquerade as a standard footsoldier of the Family.Do Soldato know about the darker, founding themes?: No. They do not. And they usually will never find out.

Soldato

"Soldier"

The bulk of the Family is made up of the Soldato. These members are the backbone of Nero, carrying out daily operations with the guiding principle that any means may be justified if the end protects the common folk. Their tasks vary widely, especially by division. You can read a more in-depth description of what each faction does in rules, separated by divison.Without the Soldato, Diamante Nero would not exist. These are the people that help serve the poor, protect the weak, and stabilize the peace. They are givers and protectors, and they are taken care of very well for their work.

Allievi

"Trainee"

New recruits enter as Allievi.This is a probationary period where the recruit shadows a Soldato, a Sotto la Mano, or occasionally a Capo or Braccio Destro. The purpose is to learn and observe the Nero way of life before full induction.Please see the Allievi System page for more information, including progression and graduation.

People per this rank: Unlimited per Division.Public Knowledge: This rank is semi-public knowledge; more knowledgeable to Diamante Nero allies and associates as a trainee rank.Do Allievi know about the darker, founding themes?: No. They do not. And they usually will never find out.

People per this rank: Unlimited per Division.Public Knowledge: It depends on the allies; some allies very publicly announce their alliance with Diamante Nero--other allies are quieter about it.Do Associati know about the darker, founding themes?: No. They do not. And they usually will never find out.

Associati Della Famiglia

"Associates of The Family"

Finally, there are the Associati.These are trusted external contacts--merchants, smugglers, law enforcement, politicians, and many more--who are not sworn members but remain close allies.They operate on oaths of secrecy and an honor system, paid handsomely for their services and often given access to Nero’s benefits such as medical care, legal aid, research, and information.The Family extends trust to them first, expecting reciprocity in return.

The
Creation of Diamante Nero

The Rise Of A Company: Sixth Astral Era

humble beginnings

Many speak of Diamante Nero as an ancient entity, that has left a footprint in the world from olden times. There is not much known of Diamante Nero's eldest origins, but there are scriptures available to only the highest of ranks that depict origins during the Calamity of Water, in the Sixth Umbral Era.To everyone else with eyes that are not privy to such ancient literature, the concrete, decisive forming of the company took place in the Sixth Astral Era, in the Age of Communion, starting in year 745 after Belah'dia's rise to power and stabilization.

Diamante Nero, from those olden days, was a company that provided succor and healing to the poor. They were skilled artisans, crafters, mercenaries, and sellswords. They made enough money as separate individuals and as a guild to help those who need it. To give shelter, food, and clothes to the poor. They were not a rich peoples, but they were a happy peoples. And happiness is worth more than riches and power combined.Diamante Nero's guild of mercenaries, mages, healers, and tacticians participated in the war against Albin the Ashen, helping to crush the Hyurian Warchief's forces and drive them from Belah'dia.

sharlayan in eorzea

When Sharlayan and Belah'dia's treaty of allegiance was formed and aethernet travel was established, the guild split into two. Half traveled to Sharlayan to educate themselves, grow, train, and bring knowledge back to those who remained in Belah'dia to serve the people as a community.Knowledge and education between the split guild thrived, prospered, and developed into a strength that would pave the way for a future guild rooted in rich history and ancient bonds. Members of the guild swapped back and forth between Sharlayan and Belah'dia freely, up until year 964 when the War of Succession began and led to the eventual collapse and bifurcation of Belah'dia.

the warring twin princes

During the collapse of Belah'dia beneath the twin princes, the guild did not reunite. It was a hard decision, but they had grown into a large enough group that they could remain split. As Sharlayan withdrew it's presence from Eorzea in year 965, Diamante Nero had no feasible way to reunite into one guild—at least not physically. Spiritually they remained one, and would continue to remain.This development lead to Diamante Nero's presence growing in Sharlayan, as they rebuilt from the ground up with halved forces. But they would prosper, and their academics that remained in Sharlayan would prosper, learn, and grow, so that when they reunite physically, Diamante Nero would be stronger than ever.As Sasawefu and Sasagan's fighting continued and rendered Belah'dia asunder into Sil'dih and Ul'dah, Diamante Nero struggled to divvy up it's forces between the sister city-states. A quarter of their original power and resources, the split guild struggled to prosper, but did not succumb under the weight. As years passed, their might grew, and supported both sister city-states as local "robin hood" type organizations; working for coin through various avenues as a guild, and giving to the needy while taking care of their own basic necessities.

year 1159 and trader's spurn

When the drought of year 1159 threatened to consume both Ul'dah and Sil'dih, Diamante Nero never once abandoned it's original goal: protect the people and their happiness. While the drought and subsequent war raged, Diamante Nero suffered great losses but still survived. And all they needed to do was survive.And survive they did. As Trader's Spurn halved their forces, claiming the lives of the guild members that resided in Sil'dih, it is a grimdark reminder of the cruelty of man that Diamante Nero will forever carry. Will forever acknowledge as one of Ul'dah's greatest sins. That they will never, ever forget. And that they will never come to let pass again. They will pluck the weeds before they can grow, no matter how innocent and benevolent the seeds are... they will be torn asunder from the soil and disposed of, never to see the light of day or sprout again.

ambitions born of tragedy

During the restoration of Ul'dah in the following years, it took a long, long time for Diamante Nero to get back on it's feet. But with support from it's other half in Sharlayan through the sharing of knowledge, they were able to rise once more to a respectable guild... with new ambitions and ideals. The members of Diamante Nero were always told the truth of Sil'dih and the Trader's Spurn, and the information is enshrined within the guild. They swore to never let another Sasagan cause another tragedy. No matter what they have to do.

in which the mafia was born

Diamante Nero was in full support of Ul'dah occupying the ruins of Sil'dih, becoming it's new capital. As an ode to the people who suffered, and an opportunity to reunite Ul'dah and Sil'dih into their mother nation Belah'dia, Diamante Nero helped as many as it could in the relocation process.As Ul'dah continued to prosper and the ruins of Sil'dih became a home, Diamante Nero began looking... under the shining light of the sun, of Azeyma. The atrocities of Sasagan still weighed heavy upon the guild, and they knew that another tragedy could very easily happen. So they began looking behind morality, and laid the foundation for the Diamante Nero we know today. An organized crime group that still retains it's ode to Robin Hood, while controlling illicit substances and ripping seeds from the ground before they have the chance to sprout into weeds.With the combined might of their other half in Sharlayan, who established themselves as an underground power with an ode to protect the peace and never let another atrocity like Trader's Spurn occur again, it delved beneath the laws and became darkness.

Controlling the movement of illict substances, both consumable and not for consumption, Diamante Nero seeks to control and filter the world of drugs to prevent another tragedy like Trader's Spurn or Black Rose.Controlling of lives and people, Diamante Nero seeks to purge this world of lives that could eventually travel down greed, cruelty, and torture. No matter who or what they are, if there is even an inkling that another Sasagan could be born in the future, Diamante Nero has no qualms with killing an innocent, crying babe. If the ancient founders of Diamante Nero could have assassinated Sasagan as but a babe freshly born, they would never have hesitated to kill the child before he could have grown into the monster he had become.In modern day time, Diamante Nero has established itself as a long-standing, ancient mafia that has existed from the days of Belah'dia's rise to glory. It is an old, old mafia that continues to carry with it the horrors and tragedies of war. To prevent the world from yet more tragedy and atrocities, it will control Ul'dah's and Sharlayan's underbellies. To control the flow of crime.To prevent another slaughter.No matter how bloodstained their hands get, no matter how many screams of the innocent fill their ears, no matter how many tears of the grieving drown them, they will stand proud.They will protect.

Modern
Day
Diamante Nero

The Prosperity Of A Company; Seventh Astral Era

ambitions that persist

From humblest beginnings and good intentions, a company of deep history and rich convictions continues to stand tall; a monument to the strength of Belah'dian ambition even during the bifurcation of sister city-states Ul'dah and Sil'dih.After being subjected first-hand to Trader's Spurn during the twin princes warring periods, it fundamentally and irrevocably changed the members of Diamante Nero's early days. Having witnessed their loved ones and brothers-in-arms screaming in agony as zombification snuffed out their lives, it gave way to a new ambition that shaped the company into the organization it is today.Diamante Nero restructured itself from within, establishing hierarchies, factions, and clear borders. It categorized members into strong suits, and gave them the ability to request aid for their weaknesses. While there were borders between the organization, anyone could (and would) help each other. First and foremost, above everything else, Diamante Nero is a family.

what it means to be family

While they may not be born of blood ties, the blood of the covenant is thicker than the water of the womb. It does not matter from what lands you came, who your parents were, or what history lay behind you. What matters is your conviction to support the family, and to prosper with dignity.With these new structures and hierarchies in place, Diamante Nero began their descent into crime; into supporting from the shadows. It started with brokering deals and controlling substances on the streets, to peddling the substances that won't cause an irreversible epidemic. Anyone that could show even the most marginal traits of Sasagan's greed was snuffed out quietly, with no traces left behind of the company having ever been involved.As the company grew larger over time and gained more numbers, the work was split more decisively between the upper ranks and lower ranks.

The lower ranks

...would focus on succor, aid, and helping the poor. Biweekly charity drives in The Gold Court, where resources and care kits are proffered to those in need. It has attracted the eyes of several merchants with unsavory intentions, but it does not pull from their coffers. Diamante Nero has been very careful in structuring and navigating their care to the needy, and they have, thankfully, been able to avoid incurring the wrath of the rich and powerful. This is all so that they can keep the very roots of this organization alive, to honor the memory of their ancestors.

the upper ranks

...would focus on overall protection, futuresight, and culling. They continue to operate under the philosophy of "if you had the chance to kill Sasagan as a child, would you?" And their answer is yes. It always will be, from now until the end of time itself. Their philosophy is that ending one life to save thousands is a small price to pay. This world is full to the brim with evil choices, and Diamante Nero strives to pick the lesser of two evils.If they could have prevented the absolute annihilation of Sil'dih by killing one child, they would have without hesitation. So now they do that. They cull any individuals that raise the flags of warning, that could embody Sasagan's greed and culminate in thousands of lives lost. Perhaps these individuals they cull will have always remained innocent, but... they cannot take that chance. They cannot risk the lives of thousands. Not again.

true modern day

As the times shift and change, Diamante Nero does so too. In the past, all ranks of members knew the truth of the tragedy Sil’dih and the sins of Ul’dah. It was how they honored those they have lost in the fall of Sil’dih, by keeping their memories alive and striving to prevent another tragedy from befalling the innocent.In modern times, they do not actively advertise the existence of Trader’s Spurn, and the slaughtering of Sil’dih to the lower ranks. The upper echelons are always educated to the truth of the sister city-states, as the vile tale has shaped the foundation of Diamante Nero’s way of life. In order to make the hard choices, the upper ranks must know why Diamante Nero has the conviction it does.Even as lifetimes pass and information ages out of the populace, the tragedy of Sil’dih still lives within the heart of Diamante Nero.For as much power and reputation that The Black Diamond of Ul’dah has gained, they will never forsake their roots.A small guild of do-gooders and kind souls, of loving and caring individuals, who witnessed the overwhelming tragedy of mankind’s greed and cruelty. Who were subjected to the suffering and despair of mankind’s greed for power.Even if they must be soaked in blood, such a tragedy will never again come to pass.It is these convictions that have established Diamante Nero into the powerhouse of an entity that it is today; the soil that the seedy underbelly thrives in, watching the flow of crime and the organizations that partake in it, so that another Trader’s Spurn may never see the light of day.

frequently
asked
questions

QUESTION:

Does Diamante Nero participate in themes of Noncon/Trafficking/Slavery?

A: No!!!!!
Diamante Nero punishes noncon and sexual assault, ICly, with torture for the rest of the assaulters life. Death is a MERCY, and they do not grant mercy to assaulters.
Diamante Nero does not contribute to trafficking and slavery. They will obtain or purchase(when able) slaves with the intent to set them free.They can either work for the Family and build their lives up from the beginning by securing a stable paycheck to fund their lives and leave at any time, or Diamante Nero will let them walk free if they do not desire to work for the Family and/or have other avenues of support.

QUESTION:

Is Diamante Nero super aggressive? Do they encroach on other territories and FCs?

A: No.Diamante Nero operates on respect. Power gained through fear is only temporary until the next conquest or resistance. Power gained through pledges of allegiance, loyalty, honor, reliability, and respect are forever.Instead of powergrabbing neighboring territories, they will establish trade deals, territory lines, alliances, and otherwise form bonds with other organized crime groups of all kinds. They are respectable and respectful.

question:

How can you be a pacifistic mafia?

A: The mafia protects the common people and the peace. They do not go out and conquer the world for power and fame; kings and nation leaders do that. The mafia protects the neighborhood so that the common people can continue to live their lives.

QUESTION:

How can you "protect the peace" as bad guys?

A: Diamante Nero has roots as a local "robin hood" organization. Even on the large scale they are now, those founding principles STILL stay the same. They still scalp the rich to feed the poor. Yakuza organizations protect their neighborhoods and peace, so why can't a mafia?All that being said, this is still a crime family. Even if they protect the common people, they are still a criminal syndicate. They do bad things too.

QUESTION:

Will my character be harmed or tortured in any manner?

A: NO. Why would they be???Mafia Families operate on respect and kinship. There will always be punishments for misbehavior and broken rules, but your character won't be attacked.That is so silly.

what we offer

ICA = ICC

In Character Actions = In Character Consequences

Diamante Nero is a Heavy RP, Immersive, Mature Themed free company that focuses on the nitty-gritty of organized crime and the morality behind it. There are pros and cons to organized crimes, specifically Mafia. Diamante Nero explores both the positives of an underground protection, as well as the negatives of a steel-fisted rule of a villainous regime. Any action your character takes in character will have consequences, especially as a Mafia Family member.

Lore Abiding

[Bend, not Break]

Diamante Nero subscribes to the policy "Rule of Cool," rather than hard "Rules as Written." We allow creativity and customization as long as you are able to spin it in a way that makes logical sense. After all, RP is a hobby, not a job, and it should be enjoyed by all parties involved.

Morality As An Accessory

Many of the individuals in the upper echelons of Diamante Nero have an unfortunate alignment to villainous tendencies. Despite protecting the peace and the common man, and assuring that other organized crime organizations do not step out of line, there is the ability to do so much bad.Drug rings, fight rings, illegal trafficking of organs, enhancers, cursed items, magical items, forbidden materials, possession, curses, hits, bodyguards, and so much more.The rules are shades of grey. Just don't get caught. And don't endanger the Family.

The Lower Ranks Are Shielded

As stated in the creation and modern day of Diamante Nero, it is purely the upper echelons that have so much potential for bad. The lower ranks, Soldato and Allievi, do not typically engage in the truly bad gigs. Many of them are "antiheroes," or otherwise morally grey in terms of peddling drugs/poisons/performing certain hits.You do not have to participate in the truly grimdark if you do not wish to. Diamante Nero is, first and foremost, a "robin hood based" organization; taking from the bad, giving to the needy.

Character Development, Plotlines, & Story

Diamante Nero is, above all else, focused on interpersonal character development, driving stories, company-wide events, long-term plot developments, and short-term plot developments. The writers within Diamante Nero heavily enjoy developing characters and allowing their characters to grow, rather than stagnate. (It is my personal enjoyment, too.)

activity

checks

Option 1: The Biweekly Ul’dahn Charity Drive

ICLY: Every 2 weeks, without failure, Diamante Nero will host a charity drive/food bank event within the Gold Court around the fountain. It lasts for four full hours, from the fourteenth bell (2pm) to the eighteenth bell (6pm).

What they offer and/or prepare:

  • Hygiene Products & Care: soaps, shampoos, conditioners, scrubs, lotions, hairbrushes, oils, hairties, dental care, eye care, skin care, etc.

  • Medical Examinations & Medicine: Fullbody checkups, bloodwork, aetherflow work, targetted testing, herbal medicines, draughts, treatments, and cures.

  • Materialistic Goods: Clothing, shoes, blankets, pillows, sleeping bags, tents, bags/backpacks/satchels, heavy coats for winter, lighter clothes for summer, hand fans, glasses, etc.

  • Food Bank: Shelf-stable items, pickled items, grains, produce, and other foodstuffs that people can take and carry with them. They also offer prepared meals that have been temperature-controlled with ice crystals; these can be warmed up in a cookpot or through some other means.

  • Food Drive: Ready to eat large pots of food, where all one needs to do is line up with a bowl or a plate and you will be served when it is your turn. They frequently offer easy to mass produce meals like stews, soups, bakes, and other one-pot or one-dish meals.

  • Advice: Typically this is advice for finding work; pointers to people that are hiring for both steady employment and for odd jobs just to make a coin or two. There is also coaching on how to behave during jobs and what good thought processes look like, etc.

Most of the Diamante Nero Family members are artisans and developers of some kind, as all of the stock is produced in-house, and Diamante Nero never sources out.The actual Charity Drive itself is run by Soldato and Sotto la Mano NPCs. There is also one or two combat-capable upper ranks overseeing the event, and there are typically Guerra Soldato NPC that are posted around as body guards/security to ensure the safety of both the Family and those in need of care.

HOW TO USE THE CHARITY DRIVE TO MEET ACTIVITY:

  • This is a 450 word drabble. There should be substance to it; a good balance of character thoughts, actions, and speech.

  • If something is happening in your character’s life that has them thinking quite a bit, this is a very good opportunity to write out those thoughts and feelings as they are participating in the check.

  • Other questions to ask/additional writing points:

  •          Did they craft a deliverable and bring it to the charity drive?

  •          If they did, detail what they made and where they are offering it. Why did they donate this specific deliverable?

  •          Is there someone or something they are hoping to help or accomplish with this deliverable?

  •          Are they watching the stall where their deliverable is located? Or are they elsewhere in the Charity Drive?

  •          Do they have any thoughts they need to process? Maybe from a recent mission, RP, or work assignment?

FORMAT RULES:

  • Google Document submission OR in the writing and RP category in our discord. Something with a link that I can click.

  • IF using Google Docs, 12pt font or bigger please.

EXAMPLE OF DRABBLE

[ DELIVERY FOR ]: REN AIHARA
[ DATE ]: 1ST CHARITY DRIVE OF DECEMBER; DUE 12/14
[LINK]: https://docs.google.com/document/d/1hHt9AfjXbHIwBlBuonpngxrlCoHLKEUdyY0KKq6Wo/edit?usp=sharing
(While this drabble is from a long, long time ago and before the FC was revamped, it still holds its weight.)

Option 2: In-Game Crafting System: Deliverables for the Charity Drive

Family members in the ranks: Allievi, Soldato, Sotto la Mano, and Braccio Destro can craft in-game items for this. These are handcrafted items that will be delivered to me.

Notes/information:

  • The items should be low-leveled so they are easily accessible to all individuals of all crafting levels.

  • If you want to do a high level craft because you craft normally, then please feel free to!

  • I will return the gil you spent to craft the items. I highly recommend that you pick low level items as most of the materials are easily vendorable.

  • Please keep track of how much you spent when making the items so that I may pay you the gil that you spent.

  • As a preface: the items will be tossed onto the marketboard if for no other reason than to save my dysfunctional inventory.

EXAMPLE TURN-IN

  • In-game Item: Ash Picatrix :HQ: (Lvl 13 ALC synth)

  • IC Name: Journal - Empty

  • Description: A leatherbound grimoire with empty, dotted pages primarily for writing and tablegrafting; the leather binding is ashen white, with pearly-black metal embellishments along the cover to both protect and fashionize the journal. The spine is sturdy, pages attached to the inner spine with horn glue, and each individual page has been carefully dotted, same as the last, for around three hundred pages.

  • Intended use: Education, Research

  • Delivering In-Character: 30 journals for donation

  • Delivering Out-Of-Character: 3 journals to save my inventory from demise. I spent 2k gil on materials. I will mail them to you, or will trade the items to you next time we’re both online.

TEMPLATE:

  • __**In-Game Item**__:

  • __**IC Name**__:

  • __**Description**__:

  • __**Intended Use**__:

  • __**Delivering IC**__:

  • __**Delivering OOC**__:

Option 3: Writing Amongst FC Members

Lastly, you may write with another FC member to count for activity.Every activity check, an RP roulette will be spun using wheeldecide.com. You will randomly be paired up with another member in the FC to write with.This does not have to be the only RP you submit, though.You can submit any number of RPs and it is highly encouraged to RP more than one time per check. The RP roulette is just to guarantee that everyone has AT LEAST one RP per activity check.

Rules & Information:

  • RPs must be 12 rounds long. Even 11 rounds is too short. Examples of what a round looks like will be posted below.

  • In order to qualify, a post must be a minimum of 2 chunky sentences, preferably more.

  • One liners do not count for activity.

  • The RP will need to be logged in a Google Document with 12px font or bigger, or must be logged and submitted in the Discord’s RP Category as a thread.

  • Most folks prefer in-game for doing RP, and I also prefer when RPs are logged in a Google Document with a line break between each response. I’m blind, please accommodate me. ;;

What Rounds Look Like:

ROUND ONE
Character One@Balmung: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam vel pretium tellus. Sed tortor enim, laoreet in lectus quis, egestas scelerisque nibh. Curabitur maximus aliquam posuere. Mauris vestibulum porta mauris. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia curae; Cras magna enim, hendrerit vel sem in, imperdiet sagittis mauris. Donec gravida elit a felis efficitur, vel congue massa venenatis. Nam condimentum eget lacus et imperdiet. Quisque ac erat at libero dignissim facilisis at commodo risus.
Character Two@Mateus: Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nam vel pretium tellus. Sed tortor enim, laoreet in lectus quis, egestas scelerisque nibh. Curabitur maximus aliquam posuere. Mauris vestibulum porta mauris. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia curae.

Miscellaneous Info

  • Activity Checks happen twice a month. They are biweekly.

  • Activity checks last 14-15 days, so you have 2 weeks to get your activity in.

  • It is highly recommended that you do not rely on one form of activity.

  • I cannot recommend enough to do a quick charity drive drabble or a crafting item turn-in to guarantee your activity is safe.

  • It is allowed but frowned upon to vanish from the group after getting your activity in. Other people need activity too.

  • If, for some reason, the rp roulette does not pan out, start being proactive and reaching out to people to RP with to secure your activity. Do not sit on your laurels and eat a penalty.

  • Checks will typically have 1-3 days downtime between them, but we are essentially always in an activity check otherwise. There are only 28-31 days in a month. We are most likely going to be in an activity check period for 24-26 days out of the month. This is by design.

  • An announcement will go out a week before the next check starts, letting you know what your final day to request a hiatus is.

  • I highly recommend you do request a hiatus if you need one.

  • Please talk to me if you need time away or if you feel pressured.

Penalties & Consequences

  • Missing 2 activity checks in a row (otherwise, a full month of activity), you will be deemed inactive and removed from the FC.

  • If you are going to be gone for an odd week and some days but not the full activity period, I am alright with a good faith effort made to get your activity in. If you cannot make the check despite a good faith effort, then just let me know the situation and I’ll exempt you from the current check.

  • If you miss one activity check, you will be expected to make it up in the second check. I.E, you forgot about the first one, you will need to do 2 submissions of activity for your next check.

  • If you have made a good faith effort and the effort genuinely shows, I will typically waive a failure.

The Allievi Probationary System

The Allievi System is, essentially, a big trial period put into place, but it’s a two-way trial period rather than a one-way trial period.

The Probationary Period

  • You get to see, in real time, if you’re comfortable with us and enjoy the stories, plotlines, and ooc community we foster--and if this is something you want to stay with.

  • We also get to see the same--if we like you, your character, and feel like you’ll mesh well with us.

  • When you are in your Allievi period, you should be actively socializing in the FC so we can get to know you and your character, and you can get to know us and our characters.

  • Being inactive through the entirety of your Allievi period doesn’t teach you if we’re homely, and doesn’t teach us if you’re homely.

  • If, for any reason you do not want to continue in the FC, just send me a message that you’re stepping out--absolutely no hard feelings. IC-wise, please retcon your character’s involvement with Diamante Nero.

During the probationary period, your character will be mentored by another high-ranking character.Below is more details on the mentor system.

The Mentor System

The Allievi rank is a “trainee” rank, in which your character will be assigned an upper-rank mentor.

This will allow your character to grow close with one connection and have someone they can rely on as they navigate working for the Family, and someone they can ask their questions to. Their mentor will also teach them what work looks like both day-to-day and mission wise.Socializing with other PCs and Family members is your initiative, however. If you’re shy and want me to send a message for you asking people to reach out to you, I can do that as well. Just let me know and I’ll toss people your way!OOC: Your character will have personal lodgings provided to them via the FC Rooms. If you are physically joining the FC, I will trade you 1mil: 300k for the room, and 700k to start your fund off to furnish it.IC: Your character will be provided personal lodgings within the Guildhall, it will be a personal room with a lock. They can use it to make a bedroom, an office, a hybrid living space/office, or you can contribute to the RP rooms we have to offer. Otherwise, there is the break room which is a large semi-private communal sleeping space, and characters are welcome to rest there whenever they need to.

Time Duration

There is no hard time limit on the duration of being an Allievi. The average is around 1-2 months, as you will be going through two DM’d missions and will be participating in an activity cycle--you will also need time to settle in and see if you enjoy it here. Just because your character is in a trainee rank does not mean they will be disrespected. They will be treated with respect all the same as a Capo or any other upper rank.

Graduation: 1 Mentor Meeting + 2 DM’d Personal Missions

The time frame is that long due to the fact that all Allievi’s will be expected to attend two DM’d missions. They follow homebrewed TTRPG rules; while we take most of our structure from D&D, we also use some flavorings from Pathfinder and Call of Cthulu. It won’t be a 1:1 to any popular TTRPG, but will take bits and pieces from all of them. More information will be provided in the link to the mission document, as well as examples of what preparation materials look like.

Ask if you have questions

The system is put into place both ICly and OOCly; while your character has their own mentor, you also have a mentor as well! If you have any ooc questions about rules, systems, or structures, your mentor is a font of knowledge.

If, during the Allievi process, we are not a fit for you: retcon your involvement with Diamante Nero

For the sake of FC immersion and keeping in line with the themes and secrecy level of the FC: we ask that you retcon your character's knowledge and involvement of Diamante Nero. It is very rare, in story, that individuals do not not wish to remain in such a lxurious position. It pays handsomely, has amazing benefits, but is VERY DIFFICULT TO GET INTO.For the secrecy and difficulty of joining the organization, please retcon your character's involvement instead of having it be a permanent part of their history. Please.

The Allievi Mission Document

Please click the above link to be taken to ALL information regarding missions, including their structure, how they are run, and what profiles look like.

application necessities

Expectations

How To Climb The Ladder (IC)

We are your priority

While we accept people both inside and outside of Balmung, we expect all members of Diamante Nero to make us a priority. We are not a side gig that you can use to develop one part of your character and then drop us. If you are looking for a family, we are it. We are not looking for people to leave within month one. That’s a lot of retcon you’d have to do.

Continual Activity

If you show your loyalty to Nero and continually be active in the group, making bonds, interacting ICly and OOCly, it will be a matter of /when/ and /not if/ you rise through the ranks ICly. If your character wants power in the FC, then your respective division will see what open positions are available, and work on moving your character up the ladder ICly IF your character's personality is a good fit.

Activity

While there aren't any super outrageously hard activity checks, we do wish our members to have a decent streak of activity. A few times a week, say hi and maybe try to interact ICly once a week. We understand that time gets harsh for everyone, though, so it isn't a hard rule.

Characters Who Fit

Not every character will be suited for a position of power in a grimdark, brutal, ambigiously immoral Mafia organization. Please remember that this is ORGANIZED CRIME that very often subscribes to the motto "The ends justify EVERY mean, no mater how immoral, unethical, or gruesome the means are."
Not every character is suited for a position of power in this type of setting.

Voidsent & Yokai

Voidsent and Yokai are allowed, however, there are a certain set of rules they'll have to abide by. If you have a voidsent or yokai of considerable power, please see the "powerful/overpowered PCs" rules. Those will apply to you, even if you are at a general, run-of-the-mill Soldato rank. Most of the time, we do ask voidsent and yokai to find a different home to settle into. But we are willing to take in voidsent and yokai that fit well with our company both ICly and OOCly.

Responsibility, IC & OOC

There is a level of responsibility that will be assigned to you both IC and OOC when you move up the ranks in the FC. Because your character has a position of power the higher you go, the more responsibility your character will have--more gruesome, nitty-gritty work that the base level Soldato and Allievi will never see.You will essentially be given a "mananger" position at a standard workplace to put some better framing on it. While modwork decisions and general management will still fall to me, Moa, you will be a little more responsible for your respective division the higher you climb the ladder.This responsibility is something you should consider, as I may ask you for help running and managing events, activity for your division, etc.

Open Communication

As not only a community leader, but also as a person, I would prefer open communication with me. If there's something or someone you don't like, or something you'd like to suggest, I'd really prefer you have the courage to reach out to me about it rather than let it fester. Likewise, I will openly communicate, as a leader, with you, when the need arises. For the most part, that won't be commonplace (I hope, no news is good news, generally).

Comfort Level

The higher the ranks, the more gruesome their tasks, and the more corruption you will find. Soldato and Allievi will hardly ever hear/see the corruption that exists in the upper ranks. When you rise higher in rank, you will encounter this corruption. Here's an example.- "Culling Weeds" (Murdering potential threats to peace, even if they are red herrings. Age is no factor whether they get culled, and most bloodlines are culled to extinction if they may potentially cause a problem. Think the "would you kill Hitler as a child?" philosophy.)
- Torture for fun, geneva suggestions (R&D Capo)
- Drug trafficking
- Murder for fun
- And other grimdark / non-sexual dead dove severity of themes.
If you as a person are not comfortable with these themes and are not able to consume them, then moving up the ladder is not a good idea.

Lore-Abiding [Bend, Never Break]

Diamante Nero subscribes to "rule of cool" rather than rules as written. While we abide by lore, we do bend for flavor in harmless matters to make things a little more fun. However, we do not tolerate lore-breaking whatsoever. If you're looking for a community that allows broken lore, you may look for another home. Shard-hopping is not allowed in this FC. For characters from other shards, please find a home elsewhere.

Upper Echelon Availability

While at the moment we have plenty of unfilled upper echelon ranks, they may not be available in the future when we have enough members that are able to climb the ladders, providing their characters are a good fit for power, and that they are comfortable consuming grimdark/non-sexual dead dove do not eat types of themes.If you wish to join expressly for a position of power, you can always ask Moa in advance if there are any positions available! It will be a very slow burn and you will not achieve that position of power in less than two months of activity, so please keep that in mind.

Long-term Availability

While we absolutely will not ask you to commit to us if you aren't happy, after your trial period as an Allievi, if we decide you're a good fit for us and that we are a good fit for you, we would like you to stay with us rather than leaving in the first month. Otherwise, it would be better for you to have parted ways during your trial period as an Allievi. This means sticking around for the extended future, because you'd like to make a home here with us. We do not want a large family, just a small, close-knit community of writers working towards character development rather than large-scale group plotlines.

Mature & Reasonable

We would like you to be a mature and reasonable individual, that is able to take criticism when necessary (if conflict or character-wise), and likewise we will be mature and reasonable. Please bring your criticisms directly to me, Moa/Ren, the FC Owner, and not anyone else. I will do my utmost to work with you on any criticisms you have with me or another member.

How To Apply

Current Application Status

 
[Balmung Application Status] Closed
[All Worlds Application Status] Closed
[NEXT "ALL WORLDS & DATA CENTERS" OPEN APPLICATION PERIOD] August 1st-August 8th

NOTE: For the August 1st-8th application period, Diamante Nero will not be considering Garleans, Garlean Experiments/Victims, or characters who have been heavily inspired by and are Garlean in all but allegiance, for this opening. We want more diversity in the FC and hope you understand. For the next opening after the August opening, we will begin to consider Garleans and Garlean Experiments/Victims if our diversity has equalized. Until our diversity has equalized, we are no longer considering those characters. Thank you!May Opening: Thank you to everyone that applied and made our all-worlds recruitment as successful as it was!

Countdown until the August application period opens:

    We require an application template to be filled out to be considered for our community.The template is far more easier to copy on the discord, and you will be submitting it via discord or google forms. Here are all the ways you can get in contact with me:In-Game: Ren Aihara @ Balmung
    Discord: junko.enoshima Click to add
    FC Discord: Click here to be invited to the discord
    Fill out the application form via google forms: application sheet link